Contribution
Inspector:
Show all the information of the game object or resource selected, also can create all types of components the button create component
Hierarchy:
Show all the game object on the scene, also can create all types of canvas game objects using the right click
Folders:
Show all the folders of Assets folder, you can load on scene .json, .fbx or .obj
Load Geometry:
This Game Engines read geometry data from their own file formats .frog, this Game Engine read and transform to own file format .fbx and .obj
Load Textures:
This Game Engines read Textures from their own file formats .dds, this Game Engine read and transform to .dds .png, .jpg and .tga
Load Font:
This Game Engines read Fonts true type .ttf.
Serialization:
This Game Engines can save all game object and components in a .json and load it
Time Manager:
This Game Engines can Play, Pause, Stop and do One Frame, Play de engine start components like buttons and labels
Resource Manager:
This Game Engines detect drop files and generate his own resources and manage them, if you change one texture from the engine the resource manager reload the resource
and have a count of the Resources loaded, unload the resources don't ussed.
And you can modify the resource using the inspector
Event System:
This Game Engines use a Event System using function pointers, you can save a function and call it using a string
Canvas Rendering:
This Game Engines use a specific system that change the camera to 2D draw the canvas and change again to 3D
Text & TextInput:
Basic text input that allow to BackSpace, Space, Arrow right, arrow left, End, Home and write