Contribution

Inspector:

Show all the information of the game object or resource selected, also can create all types of components the button create component

Hierarchy:

Show all the game object on the scene, also can create all types of canvas game objects using the right click

Folders:

Show all the folders of Assets folder, you can load on scene .json, .fbx or .obj

Load Geometry:

This Game Engines read geometry data from their own file formats .frog, this Game Engine read and transform to own file format .fbx and .obj

Load Textures:

This Game Engines read Textures from their own file formats .dds, this Game Engine read and transform to .dds .png, .jpg and .tga

Load Font:

This Game Engines read Fonts true type .ttf.

Serialization:

This Game Engines can save all game object and components in a .json and load it

Time Manager:

This Game Engines can Play, Pause, Stop and do One Frame, Play de engine start components like buttons and labels

Resource Manager:

This Game Engines detect drop files and generate his own resources and manage them, if you change one texture from the engine the resource manager reload the resource

and have a count of the Resources loaded, unload the resources don't ussed.

And you can modify the resource using the inspector

Event System:

This Game Engines use a Event System using function pointers, you can save a function and call it using a string

Canvas Rendering:

This Game Engines use a specific system that change the camera to 2D draw the canvas and change again to 3D

Text & TextInput:

Basic text input that allow to BackSpace, Space, Arrow right, arrow left, End, Home and write